#pragma once
#include "psystem.h"
class Sprinkler :
	public PSystem
{
public:
	Sprinkler(const std::wstring& fxName, 
		const std::string& techName, 
		const std::wstring& texName, 
		const D3DXVECTOR3& accel, 
		int maxNumParticles,
		float timePerSecond)
		: PSystem(fxName, techName, texName, accel, maxNumParticles,
		timePerSecond) { }
	

	void InitParticle(Particle &p);
};

